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Changelog 9/19/2026 @ 17:38 EDT

# Change Log

This update focused primarily on improving respawns, round transitions, streaming reliability, and overall multiplayer stability.

## Death and Respawn Fixes

A number of changes were made to make eliminations and respawns more reliable:

* Added recovery handling for cases where a player temporarily loses their character after elimination.
* Added a five-second fallback recovery spawn when a valid character is not assigned correctly.
* Prevented duplicate spawn events from causing players to redeploy more than once.
* Prevented eliminated players from being accidentally redeployed during the same round.
* Team assignments are now preserved during delayed and recovery spawns.
* Improved elimination event handling to prevent the same character from being subscribed multiple times.
* Added timeout protection when routing players back to the lobby so they cannot remain stuck indefinitely.
* Removed the previous sequential respawn delay, which could cause increasingly long waits when several players were respawning.
* Added additional recovery handling for players who reach the lobby without a valid character.

## Round Transition Improvements

Round transitions have been reworked to make the move from one battle to the next feel much faster and smoother.

* All 48 combat spawn pads are now configured for gameplay only.
* All 12 pregame spawn pads are now reserved for the pregame phase.
* Removed older logic that temporarily disabled combat spawn pads during configuration checks.Read More

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Initial Release: Pending

The initial release is pending and an updated post will be pushed when it is officially LIVE.
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Issue: Current (FIXED)

Invalid index on item granter is set to 64, but does not resolve as 64. This needs inspected in order to proceed.

**FIXED**

- Cause: saved controller overrides still referenced the former 65-item catalog. BunkerPool=[64]
requested Port-A-Bunker, but all four granters now have 64 entries, with that item at 63.

- Corrected all stale mobility, healing, bunker and stack arrays—not just index 64. Verified item
identities and all four team references.

- Added loadout validation, empty-pool protection and grant bounds checks.
- All validation tests passed, and is ready for a release.
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More announcements, project updates, playtests, and community events will be posted here soon.

Welcome to XBDM-FNF. We're excited to have you here.
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