UEFN Development for TFNF
Community => Updates => Topic started by: Xero on September 14, 2026, 05:45:11 PM
Quote• I'm rebuilding an existing UEFN team-based round game on a new streamed island while preserving the original gameplay
systems.
Current status:
- Four teams, up to 12 players total
- Ten-round match structure
- Team-selection lobby and ready phase copied over
- Both lobby structures copied and organized
- Verse gameplay systems copied and building successfully with zero diagnostics
- Custom HUD, scoring, round flow, results, and end-game logic preserved
- Four combat POIs placed evenly across the new terrain
- 48 combat spawn pads positioned and validated
- Storm controllers moved to match the new POI locations
- Loadout and item pools preserved
- Island settings, player settings, health, shields, siphon, respawn, and team rules migrated
- Gameplay actors organized into Outliner folders
- Streaming remains enabled
- No landscape changes were made
- Combat buildings and unrelated scenery were intentionally left out
- Legacy vehicles and compatibility devices were retained from the source setup
The new map has been launched successfully in a live session. The lobby initialized, the custom HUD attached, all 48
combat pads were validated, the first round began, players were sent to a combat POI, and the storm started correctly.
The remaining validation is a full multiplayer playtest through all ten rounds. The migration itself is complete and
backed up.